

Square-Enix's port has the exclusive full-screen and v-sync options bizarrely omitted from the benchmark, along with a vast range of tweakables to experiment with, but the fundamentals are in place too: arbitrary resolutions are supported as is ultra-wide support (we ran a lot of the game at the decidedly non-standard 3840x1600 and everything just worked fine) while in-game frame-rates up to 120fps are confirmed.īeyond that, it's all about delving into the presets to see what's new and what settings can be tied to console equivalents - we used Xbox One X here as our comparison point as by and large, it's the best iteration of the game you can buy for the other formats.



For now, we'll be looking at the tangible benefits of playing Final Fantasy 15 on PC - and they are legion.įirst of all, there are the basics: performance and resolution. Yes, the hardware demands can be onerous - staggering even - if you want to see everything but the visual return is outstanding.įirst of all, the final code is improved over its initial outing in the benchmark released last month - GameWorks and other level of detail issues are greatly improved and overall frame-rates are higher, but AMD performance is still not quite where it should be - something we'll be looking at in more depth later on. Only now with the release of the PC version do we get to see the Luminous Studios engine fully unleashed. PlayStation 4 and Xbox One X have upped resolution and increased fidelity over the original releases, but fundamentally, there's still the sense that the game just has much more to offer. There's always been the sense that we've not been able to experience the definitive version of Final Fantasy 15, that today's console hardware simply doesn't have the horsepower to fully deliver the developers' original vision for the game.
